Heirs of Sea and Shadow - The story of Arcan Rees, Act 1, Scene 5
Heirs of Sea and Shadow - The story of Arcan Rees aka Sinder
Act: One
Scene: Five
Location: Isla Verys
Time: Several hours after the fight with Tasha
"The fiction is the first rule. Every mechanic is informed by the fiction
"The fiction is the first rule. Every mechanic is informed by the fiction
and compelled by it. Once a fact about the world is established in play, it is
as relevant and restrictive as any rule. Ask the oracle questions frequently.
Look for hard questions.." - First Principle from Heirs of Sea and Shadow.
________________Start Character Sheet_________________________________________
I am a DEMONSPAWN RANGER trying to be HONORABLE despite my HERITAGE. I am the first of my line and will be known for HONOR and EXPLORATION. My home is in Isa Verys, a CABIN that is HUMBLE and PLAIN.
Combat 6 Fight* 9 Flee
Explore 5 Bold 4 Cautious*
Social 8 Aggressive 9 Empathetic*
Skill 7 Ranger* 7 Noble
Weird 3 Demanding 2 Sensitive*
TAGS: Ranger (5), Honorable (4), Heritage (2), Explorer (9), Loner (9), Friendship (1), Evil (1), Magic ( 7), Father
*( #) denotes Dynasty information / Possibility of genetically passing down.
Wounds Minor ( ) ( ) (X ) Major ( ) ( ) Yourself ( )
Status Effects: Wounded - Laceration left arm (scarred)
Resources: Jinxes, illusions, enchantments (0/2), Home (1)
Friendship - Kodo Alestr (Healer) - How did they meet?
Friendship ;Tasha - Mother, Old Love, hid pregnancy, Moved away to Never, strong willed (10), family oriented (4), Cook (5), Sneak (3)
Child - Emmarees Page, unknown heir, Ranger (2), Honorable (4), Explorer (4), Strong willed (6), cook (1), Sneak (1)
Wolf; Tyr- wounded, young, feral. skittish, companion?
Foresters - Respected
Friendship; Woden - Forester, leader
Isa Verys - Tolerated
Upbringing Roll - Raised by EVIL forces
Time Tracker (monthly): 1
Exp: 8
_______________End Character Sheet _______________________________________________
Oracle: Will the wolf pup live: (78) Yes, but...(Allow, Angelic, Trial) It will be an ordeal and not with out help.
Will the wolf ever trust Sinder? (73) Yes, but...(Wish, Temporary, Leader) It will be looking to join or make a new pack - Added Tyr to character sheet.
Kodo had agreed to gather some supplies and head out to his cabin to look after Tasha and the wolf, that she started calling Tyr, until both were on their feet or until Sinder returned.
Oracle: Does Kodo know about the missing child? (82) Yes, but...(Discuss, Medical, Goodness) She doesn't know where the child could be as she has been too busy helping with the wounded since the fire. She will ask around.
Is there anyone else in town that Sinder would trust enough talk to about gathering information? (57) Yes
Are there some foresters in town? (66) Yes, but...(Pardon, Benevolent, Demon) They are in town to talk to the magistrate about an altercation between a local merchant and a couple the foresters. - Added Woden to character Sheet
Does he know about the missing child? (52) Yes
Does he have any suggestions on where to start looking? (43) No
Though he is busy with other affairs, Woden makes time to speak to Sinder briefly. He has heard of the missing girl but has no idea on where to start searching for her."My guess is she is dead friend. A little one like that will not last long in the wastes. You should know this better than most." Sinder keeps the fact that she is his daughter to himself.
Sinder starts methodically checking any possible hiding spots and any out laying buildings.
He needs to find some clue to where to start. If he doesn't turn up something soon the girl may perish. Risk - Life. +1 Explorer, +1 Father, Explorer (Cautious) 7 + 2 = 10 Success. Explore temporary number set to 4. Exp. 1
GMA Card for location - Barn
Sinder looks around for any trace of the passing of the child, but even with his skill in tracking, the constant foot traffic and recent tragedy of the fire, has all but destroyed any chance of finding any sign.
Wanting to leave no stone unturned he heads into the barn of the local inn. As he walks in he spots Double J, the innkeeps horse. He walks slowly to the horse hand outstretched. "I need your help friend. I have no where else to turn. Please...please tell me you saw something." When his hand makes contact with the horses forehead he opens his mind to his magic.
He has no where else to turn and the trail is getting colder by the minute. Sinder needs to know where the child is or went. Risk, Life. +1 Ranger, +1 Magic, +1 Father, Weird (Sensitive) 6 + 3 = 9, success. Weird current number remains at 2. Exp. 1
Images come to Sinder cloudy, hazy images that he has to concentrate on in order to bring into focus. He can feel the horses emotions. He is spooked. The smell of smoke is in the air. The barn door opens and there is fire outside. A cloaked man walks in carrying a child. He is shushing her keeping her calm. His horse is already saddled and carrying supplies, the roan with the star blaze, the one they called Jester. He puts the child on the horse and climbs up behind her. She is upset and starts to whine. "Momma...where is momma?"
The man wraps an arm around her. "We are going to safety away from the fire. Your mother said to meet her in the City of Silver. We will be safe there, I promise." The girl continues to whimper but says no more. They ride out of the barn.
Contact with the horse is broken and Sinder staggers backwards coming to rest against the wall. For several minutes he turns over what he saw and heard through the horse, trying to process it. "The City of Silver. Wren?" He knows very few make the trip to Wren alive unless... "He is working for the demon court."
Sinder runs until he feels like his lungs will burst. He needs to get back to the cabin and get his equipment. The man has a three day head start and Sinder will need to leave tonight if he has any chance of ever meeting his daughter.
End Scene.
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